By Guan-Ming Su
Provides assurance of the most important theories and applied sciences interested by the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video communique platforms, this reference covers 3D pictures and video coding, content material production and show, and communications and networking. It covers the whole diversity of key components from the basics of 3D visible illustration to the newest 3D video coding ideas, appropriate communique infrastructure and networks to the 3D caliber of experience.
The booklet is established to logically lead readers throughout the subject, beginning with known and primary details, carrying on with with a close component of assorted visualisation strategies ahead of concluding with an in depth view of 3D cellular verbal exchange platforms and tendencies. The authors provide so much concentration to 4 vital parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D surroundings (including 3D demonstrate, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.
- Presents the speculation and key recommendations in the back of the most recent 3D visible coding framework, criteria, and corresponding caliber assessment
- Provides primary fabric which types the root for destiny learn on bettering the functionality of 3D visible communications over present and destiny instant networks
- Covers vital themes together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere; and destiny communications and networks advances for rising 3D experience
Essential studying for engineers fascinated about the examine, layout and improvement of 3D visible coding and 3D visible transmission structures and applied sciences, in addition to educational and commercial researchers.
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Extra resources for 3D Visual Communications
In order to generate realistic perception, transmitting all representations in the original form requires really high bandwidth. Even the traditional TV requires a proper 2D video codec to compress 2D video streams for giving high fidelity to viewers. Therefore, the content of 3DTV must be properly encoded to enable efficient transmission. If the content is transmitted through a computer network using a wired or wireless path, the delay and uncertainty in the transmission network can cause extra problems.
Thus, physically-based techniques basically construct the rules which can be physical rules or behavioral rules and then follow the rules to update the behavior of the objects in the scene. However, these techniques are computationally expensive, since the simulations involve numerical computation including integration, solving the partial differential equations, and so on. Thus, the physically-based techniques are generally offline. All three methods mentioned are first designed for offline animation.
4. Rendering The rendering is mainly on the receiver side. When the receiver receives the data transmitted from the 3DTV producing system, it must synthesize the new view from the data. 3 for more details). Depth-image-based representations use a similar method to synthesize new views but with additional depth information. 3 for more details). The rendering literature for the geometry-based representation is enormous. Fundamentally, they can be categorized into two groups: (a) Local illumination only considers the relationship between the shading point and the light sources.