By Ian Graham
The best way to layout nice web content utilizing software program styles as a consultant! *The first ebook on utilizing layout styles to accomplish internet usability. *Ian Graham describes his targeted development language for websites often called "wu "(web usability). inside "wu "he deals seventy nine person internet usability styles. *The publication will assemble components of 2 computing device e-book classics: "Design styles "(Gamma) and "Designing net Usability "(Nielson). *This ebook may also help the thousands of net designers who have to layout powerful and uasble websites. *Beautiful complete color design.User point: Intermediate viewers: useful consultant for internet designers and bosses of site improvement initiatives. The e-book also will entice the styles and HCI groups. know-how: styles are regular recommendations to recuring layout difficulties. A development language permits those strategies to be associated into sequences to handle specific functions. writer Biography: Ian Graham is an advisor with over twenty years adventure: a practitioner in IT for over 25. he's the world over famous as an expert on enterprise modelling, object-oriented software program and software program improvement processes.He is the writer of thirteen books together with the bestelling "Object orientated equipment 3ed "from Addison Wesley.
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Extra info for A Pattern Language for Web Usability
It apparently contributes nothing, but it is loved by users to the extent of being a prerequisite for all such systems nowadays. General HCI principles are rare, although some have been suggested. IBM’s (1992) CUA (Common User Access) gave a set of remarkably clear and complete guidelines that are compatible with an object-oriented approach. It incorporated task analysis, user surveys, site visits and usability testing within the approach and constructs three models representing user, designer and 8559 Chapter 2 p23-46 9/11/02 1:45 PM Page 35 2 Designing user interfaces 35 programmer views on the interface and underlying system.
O’Callaghan reports that when outlining this approach at a public tutorial, one member of the audience objected that the model-driven approach was not re-engineering at all but just ‘forward engineering with the reuse of some legacy code’. In reply, O’Callaghan agreed and stated that that was just the point. On further consideration, he decided that many of ADAPTOR’s patterns were not specific to legacy migration at all. As a result ADAPTOR is currently being regarded as a subset of a more general language GET THE MODEL FROM THE PEOPLE 8559 Chapter 1 p1-22 9/11/02 1:43 PM Page 19 1 An introduction to patterns 19 on architectural praxis for software development in a project codenamed the Janus project (O’Callaghan, 2000).
Aesthetics. ◆ Acceptability. ◆ Structure. ◆ Reliability. ◆ Efficiency. ◆ Maintainability. ◆ Extensibility. 8559 Chapter 2 p23-46 9/11/02 1:45 PM Page 34 34 A pattern language for web usability ◆ Cost. ◆ Usability, covering, learnability, memorability, productivity, propensity to make errors, support for tasks (task analysis), safety and range of users. ◆ Suitability for different locations and conditions. Prototyping is widely seen as essential for the production of usable interfaces. Some authorities recommend the use of specialist graphic or industrial designers as part of the development team and some go further, suggesting the complete separation of the user interface development within the lifecycle.